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<h1 id="sec_name">
<span data-if="hdevelop" style="display:inline;">sfs_mod_lr</span><span data-if="c" style="display:none;">sfs_mod_lr</span><span data-if="cpp" style="display:none;">SfsModLr</span><span data-if="dotnet" style="display:none;">SfsModLr</span><span data-if="python" style="display:none;">sfs_mod_lr</span> (算子名称)</h1>
<h2>名称</h2>
<p><code><span data-if="hdevelop" style="display:inline;">sfs_mod_lr</span><span data-if="c" style="display:none;">sfs_mod_lr</span><span data-if="cpp" style="display:none;">SfsModLr</span><span data-if="dotnet" style="display:none;">SfsModLr</span><span data-if="python" style="display:none;">sfs_mod_lr</span></code> — Reconstruct a surface from a gray value image.</p>
<h2 id="sec_synopsis">参数签名</h2>
<div data-if="hdevelop" style="display:inline;">
<p>
<code><b>sfs_mod_lr</b>(<a href="#Image"><i>Image</i></a> : <a href="#Height"><i>Height</i></a> : <a href="#Slant"><i>Slant</i></a>, <a href="#Tilt"><i>Tilt</i></a>, <a href="#Albedo"><i>Albedo</i></a>, <a href="#Ambient"><i>Ambient</i></a> : )</code></p>
</div>
<div data-if="c" style="display:none;">
<p>
<code>Herror <b>sfs_mod_lr</b>(const Hobject <a href="#Image"><i>Image</i></a>, Hobject* <a href="#Height"><i>Height</i></a>, double <a href="#Slant"><i>Slant</i></a>, double <a href="#Tilt"><i>Tilt</i></a>, double <a href="#Albedo"><i>Albedo</i></a>, double <a href="#Ambient"><i>Ambient</i></a>)</code></p>
<p>
<code>Herror <b>T_sfs_mod_lr</b>(const Hobject <a href="#Image"><i>Image</i></a>, Hobject* <a href="#Height"><i>Height</i></a>, const Htuple <a href="#Slant"><i>Slant</i></a>, const Htuple <a href="#Tilt"><i>Tilt</i></a>, const Htuple <a href="#Albedo"><i>Albedo</i></a>, const Htuple <a href="#Ambient"><i>Ambient</i></a>)</code></p>
</div>
<div data-if="cpp" style="display:none;">
<p>
<code>void <b>SfsModLr</b>(const HObject&amp; <a href="#Image"><i>Image</i></a>, HObject* <a href="#Height"><i>Height</i></a>, const HTuple&amp; <a href="#Slant"><i>Slant</i></a>, const HTuple&amp; <a href="#Tilt"><i>Tilt</i></a>, const HTuple&amp; <a href="#Albedo"><i>Albedo</i></a>, const HTuple&amp; <a href="#Ambient"><i>Ambient</i></a>)</code></p>
<p>
<code><a href="HImage.html">HImage</a> <a href="HImage.html">HImage</a>::<b>SfsModLr</b>(const HTuple&amp; <a href="#Slant"><i>Slant</i></a>, const HTuple&amp; <a href="#Tilt"><i>Tilt</i></a>, const HTuple&amp; <a href="#Albedo"><i>Albedo</i></a>, const HTuple&amp; <a href="#Ambient"><i>Ambient</i></a>) const</code></p>
<p>
<code><a href="HImage.html">HImage</a> <a href="HImage.html">HImage</a>::<b>SfsModLr</b>(double <a href="#Slant"><i>Slant</i></a>, double <a href="#Tilt"><i>Tilt</i></a>, double <a href="#Albedo"><i>Albedo</i></a>, double <a href="#Ambient"><i>Ambient</i></a>) const</code></p>
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<div data-if="dotnet" style="display:none;">
<p>
<code>static void <a href="HOperatorSet.html">HOperatorSet</a>.<b>SfsModLr</b>(<a href="HObject.html">HObject</a> <a href="#Image"><i>image</i></a>, out <a href="HObject.html">HObject</a> <a href="#Height"><i>height</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Slant"><i>slant</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Tilt"><i>tilt</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Albedo"><i>albedo</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Ambient"><i>ambient</i></a>)</code></p>
<p>
<code><a href="HImage.html">HImage</a> <a href="HImage.html">HImage</a>.<b>SfsModLr</b>(<a href="HTuple.html">HTuple</a> <a href="#Slant"><i>slant</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Tilt"><i>tilt</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Albedo"><i>albedo</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Ambient"><i>ambient</i></a>)</code></p>
<p>
<code><a href="HImage.html">HImage</a> <a href="HImage.html">HImage</a>.<b>SfsModLr</b>(double <a href="#Slant"><i>slant</i></a>, double <a href="#Tilt"><i>tilt</i></a>, double <a href="#Albedo"><i>albedo</i></a>, double <a href="#Ambient"><i>ambient</i></a>)</code></p>
</div>
<div data-if="python" style="display:none;">
<p>
<code>def <b>sfs_mod_lr</b>(<a href="#Image"><i>image</i></a>: HObject, <a href="#Slant"><i>slant</i></a>: Union[float, int], <a href="#Tilt"><i>tilt</i></a>: Union[float, int], <a href="#Albedo"><i>albedo</i></a>: Union[float, int], <a href="#Ambient"><i>ambient</i></a>: Union[float, int]) -&gt; HObject</code></p>
</div>
<h2 id="sec_description">描述</h2>
<p><code><span data-if="hdevelop" style="display:inline">sfs_mod_lr</span><span data-if="c" style="display:none">sfs_mod_lr</span><span data-if="cpp" style="display:none">SfsModLr</span><span data-if="com" style="display:none">SfsModLr</span><span data-if="dotnet" style="display:none">SfsModLr</span><span data-if="python" style="display:none">sfs_mod_lr</span></code> reconstructs a surface (i.e. the relative
height of each image point) using the modified algorithm of Lee and
Rosenfeld.  The surface is reconstructed from the input image
<a href="#Image"><i><code><span data-if="hdevelop" style="display:inline">Image</span><span data-if="c" style="display:none">Image</span><span data-if="cpp" style="display:none">Image</span><span data-if="com" style="display:none">Image</span><span data-if="dotnet" style="display:none">image</span><span data-if="python" style="display:none">image</span></code></i></a>, and the light source given by the parameters
<a href="#Slant"><i><code><span data-if="hdevelop" style="display:inline">Slant</span><span data-if="c" style="display:none">Slant</span><span data-if="cpp" style="display:none">Slant</span><span data-if="com" style="display:none">Slant</span><span data-if="dotnet" style="display:none">slant</span><span data-if="python" style="display:none">slant</span></code></i></a>, <a href="#Tilt"><i><code><span data-if="hdevelop" style="display:inline">Tilt</span><span data-if="c" style="display:none">Tilt</span><span data-if="cpp" style="display:none">Tilt</span><span data-if="com" style="display:none">Tilt</span><span data-if="dotnet" style="display:none">tilt</span><span data-if="python" style="display:none">tilt</span></code></i></a>, <a href="#Albedo"><i><code><span data-if="hdevelop" style="display:inline">Albedo</span><span data-if="c" style="display:none">Albedo</span><span data-if="cpp" style="display:none">Albedo</span><span data-if="com" style="display:none">Albedo</span><span data-if="dotnet" style="display:none">albedo</span><span data-if="python" style="display:none">albedo</span></code></i></a> and
<a href="#Ambient"><i><code><span data-if="hdevelop" style="display:inline">Ambient</span><span data-if="c" style="display:none">Ambient</span><span data-if="cpp" style="display:none">Ambient</span><span data-if="com" style="display:none">Ambient</span><span data-if="dotnet" style="display:none">ambient</span><span data-if="python" style="display:none">ambient</span></code></i></a>, and is assumed to lie infinitely far away in the
direction given by <a href="#Slant"><i><code><span data-if="hdevelop" style="display:inline">Slant</span><span data-if="c" style="display:none">Slant</span><span data-if="cpp" style="display:none">Slant</span><span data-if="com" style="display:none">Slant</span><span data-if="dotnet" style="display:none">slant</span><span data-if="python" style="display:none">slant</span></code></i></a> and <a href="#Tilt"><i><code><span data-if="hdevelop" style="display:inline">Tilt</span><span data-if="c" style="display:none">Tilt</span><span data-if="cpp" style="display:none">Tilt</span><span data-if="com" style="display:none">Tilt</span><span data-if="dotnet" style="display:none">tilt</span><span data-if="python" style="display:none">tilt</span></code></i></a>.  The
parameter <a href="#Albedo"><i><code><span data-if="hdevelop" style="display:inline">Albedo</span><span data-if="c" style="display:none">Albedo</span><span data-if="cpp" style="display:none">Albedo</span><span data-if="com" style="display:none">Albedo</span><span data-if="dotnet" style="display:none">albedo</span><span data-if="python" style="display:none">albedo</span></code></i></a> determines the albedo of the surface,
i.e. the percentage of light reflected in all directions.
<a href="#Ambient"><i><code><span data-if="hdevelop" style="display:inline">Ambient</span><span data-if="c" style="display:none">Ambient</span><span data-if="cpp" style="display:none">Ambient</span><span data-if="com" style="display:none">Ambient</span><span data-if="dotnet" style="display:none">ambient</span><span data-if="python" style="display:none">ambient</span></code></i></a> determines the amount of ambient light falling
onto the surface.  It can be set to values greater than zero if, for
example, the white balance of the camera was badly adjusted at the
moment the image was taken.</p>
<h2 id="sec_attention">注意</h2>
<p><code><span data-if="hdevelop" style="display:inline">sfs_mod_lr</span><span data-if="c" style="display:none">sfs_mod_lr</span><span data-if="cpp" style="display:none">SfsModLr</span><span data-if="com" style="display:none">SfsModLr</span><span data-if="dotnet" style="display:none">SfsModLr</span><span data-if="python" style="display:none">sfs_mod_lr</span></code> assumes that the heights are to be extracted on a
lattice with step width 1.  If this is not the case, the calculated
heights must be multiplied with the step width after the call to
<code><span data-if="hdevelop" style="display:inline">sfs_mod_lr</span><span data-if="c" style="display:none">sfs_mod_lr</span><span data-if="cpp" style="display:none">SfsModLr</span><span data-if="com" style="display:none">SfsModLr</span><span data-if="dotnet" style="display:none">SfsModLr</span><span data-if="python" style="display:none">sfs_mod_lr</span></code>.  A Cartesian coordinate system with the origin
in the lower left corner of the image is used internally.
<code><span data-if="hdevelop" style="display:inline">sfs_mod_lr</span><span data-if="c" style="display:none">sfs_mod_lr</span><span data-if="cpp" style="display:none">SfsModLr</span><span data-if="com" style="display:none">SfsModLr</span><span data-if="dotnet" style="display:none">SfsModLr</span><span data-if="python" style="display:none">sfs_mod_lr</span></code> can only handle byte-images.</p>
<h2 id="sec_execution">运行信息</h2>
<ul>
  <li>多线程类型:可重入(与非独占操作符并行运行)。</li>
<li>多线程作用域:全局(可以从任何线程调用)。</li>
  
    <li>在元组级别自动并行化。</li>
  
</ul>
<h2 id="sec_parameters">参数表</h2>
  <div class="par">
<div class="parhead">
<span id="Image" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Image</span><span data-if="c" style="display:none">Image</span><span data-if="cpp" style="display:none">Image</span><span data-if="com" style="display:none">Image</span><span data-if="dotnet" style="display:none">image</span><span data-if="python" style="display:none">image</span></code></b> (input_object)  </span><span>singlechannelimage(-array) <code>→</code> <span data-if="hdevelop" style="display:inline">object</span><span data-if="dotnet" style="display:none"><a href="HImage.html">HImage</a></span><span data-if="python" style="display:none">HObject</span><span data-if="cpp" style="display:none"><a href="HImage.html">HImage</a></span><span data-if="c" style="display:none">Hobject</span> (byte)</span>
</div>
<p class="pardesc">Shaded input image.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Height" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Height</span><span data-if="c" style="display:none">Height</span><span data-if="cpp" style="display:none">Height</span><span data-if="com" style="display:none">Height</span><span data-if="dotnet" style="display:none">height</span><span data-if="python" style="display:none">height</span></code></b> (output_object)  </span><span>image(-array) <code>→</code> <span data-if="hdevelop" style="display:inline">object</span><span data-if="dotnet" style="display:none"><a href="HImage.html">HImage</a></span><span data-if="python" style="display:none">HObject</span><span data-if="cpp" style="display:none"><a href="HImage.html">HImage</a></span><span data-if="c" style="display:none">Hobject *</span> (real)</span>
</div>
<p class="pardesc">Reconstructed height field.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Slant" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Slant</span><span data-if="c" style="display:none">Slant</span><span data-if="cpp" style="display:none">Slant</span><span data-if="com" style="display:none">Slant</span><span data-if="dotnet" style="display:none">slant</span><span data-if="python" style="display:none">slant</span></code></b> (input_control)  </span><span>angle.deg <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Union[float, int]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real / </span><span data-if="hdevelop" style="display:inline">integer)</span><span data-if="dotnet" style="display:none"> (<i>double</i> / </span><span data-if="dotnet" style="display:none">int / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>double</i> / </span><span data-if="cpp" style="display:none">Hlong)</span><span data-if="c" style="display:none"> (<i>double</i> / </span><span data-if="c" style="display:none">Hlong)</span></span>
</div>
<p class="pardesc">Angle between the light source and the positive z-axis
(in degrees).</p>
<p class="pardesc"><span class="parcat">Default:
      </span>45.0</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>1.0, 5.0, 10.0, 20.0, 40.0, 60.0, 90.0</p>
<p class="pardesc"><span class="parcat">Value range:
      </span><code>0.0
          ≤
        
    <span data-if="hdevelop" style="display:inline">Slant</span>
    <span data-if="c" style="display:none">Slant</span>
    <span data-if="cpp" style="display:none">Slant</span>
    <span data-if="com" style="display:none">Slant</span>
    <span data-if="dotnet" style="display:none">slant</span>
    <span data-if="python" style="display:none">slant</span>
    
          ≤
          180.0</code> (lin)</p>
<p class="pardesc"><span class="parcat">Minimum increment:
      </span>0.01</p>
<p class="pardesc"><span class="parcat">Recommended increment:
      </span>10.0</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Tilt" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Tilt</span><span data-if="c" style="display:none">Tilt</span><span data-if="cpp" style="display:none">Tilt</span><span data-if="com" style="display:none">Tilt</span><span data-if="dotnet" style="display:none">tilt</span><span data-if="python" style="display:none">tilt</span></code></b> (input_control)  </span><span>angle.deg <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Union[float, int]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real / </span><span data-if="hdevelop" style="display:inline">integer)</span><span data-if="dotnet" style="display:none"> (<i>double</i> / </span><span data-if="dotnet" style="display:none">int / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>double</i> / </span><span data-if="cpp" style="display:none">Hlong)</span><span data-if="c" style="display:none"> (<i>double</i> / </span><span data-if="c" style="display:none">Hlong)</span></span>
</div>
<p class="pardesc">Angle between the light source and the x-axis after
projection into the xy-plane (in degrees).</p>
<p class="pardesc"><span class="parcat">Default:
      </span>45.0</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>1.0, 5.0, 10.0, 20.0, 40.0, 60.0, 90.0</p>
<p class="pardesc"><span class="parcat">Value range:
      </span><code>0.0
          ≤
        
    <span data-if="hdevelop" style="display:inline">Tilt</span>
    <span data-if="c" style="display:none">Tilt</span>
    <span data-if="cpp" style="display:none">Tilt</span>
    <span data-if="com" style="display:none">Tilt</span>
    <span data-if="dotnet" style="display:none">tilt</span>
    <span data-if="python" style="display:none">tilt</span>
    
          ≤
          360.0</code> (lin)</p>
<p class="pardesc"><span class="parcat">Minimum increment:
      </span>0.01</p>
<p class="pardesc"><span class="parcat">Recommended increment:
      </span>10.0</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Albedo" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Albedo</span><span data-if="c" style="display:none">Albedo</span><span data-if="cpp" style="display:none">Albedo</span><span data-if="com" style="display:none">Albedo</span><span data-if="dotnet" style="display:none">albedo</span><span data-if="python" style="display:none">albedo</span></code></b> (input_control)  </span><span>number <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Union[float, int]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real / </span><span data-if="hdevelop" style="display:inline">integer)</span><span data-if="dotnet" style="display:none"> (<i>double</i> / </span><span data-if="dotnet" style="display:none">int / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>double</i> / </span><span data-if="cpp" style="display:none">Hlong)</span><span data-if="c" style="display:none"> (<i>double</i> / </span><span data-if="c" style="display:none">Hlong)</span></span>
</div>
<p class="pardesc">Amount of light reflected by the surface.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>1.0</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>0.1, 0.5, 1.0, 5.0</p>
<p class="pardesc"><span class="parcat">Value range:
      </span><code>0.0
          ≤
        
    <span data-if="hdevelop" style="display:inline">Albedo</span>
    <span data-if="c" style="display:none">Albedo</span>
    <span data-if="cpp" style="display:none">Albedo</span>
    <span data-if="com" style="display:none">Albedo</span>
    <span data-if="dotnet" style="display:none">albedo</span>
    <span data-if="python" style="display:none">albedo</span>
    
          ≤
          5.0</code> (lin)</p>
<p class="pardesc"><span class="parcat">Minimum increment:
      </span>0.01</p>
<p class="pardesc"><span class="parcat">Recommended increment:
      </span>0.1</p>
<p class="pardesc"><span class="parcat">Restriction:
      </span><code>Albedo &gt;= 0.0</code></p>
</div>
  <div class="par">
<div class="parhead">
<span id="Ambient" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Ambient</span><span data-if="c" style="display:none">Ambient</span><span data-if="cpp" style="display:none">Ambient</span><span data-if="com" style="display:none">Ambient</span><span data-if="dotnet" style="display:none">ambient</span><span data-if="python" style="display:none">ambient</span></code></b> (input_control)  </span><span>number <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Union[float, int]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real / </span><span data-if="hdevelop" style="display:inline">integer)</span><span data-if="dotnet" style="display:none"> (<i>double</i> / </span><span data-if="dotnet" style="display:none">int / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>double</i> / </span><span data-if="cpp" style="display:none">Hlong)</span><span data-if="c" style="display:none"> (<i>double</i> / </span><span data-if="c" style="display:none">Hlong)</span></span>
</div>
<p class="pardesc">Amount of ambient light.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>0.0</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>0.1, 0.5, 1.0</p>
<p class="pardesc"><span class="parcat">Value range:
      </span><code>0.0
          ≤
        
    <span data-if="hdevelop" style="display:inline">Ambient</span>
    <span data-if="c" style="display:none">Ambient</span>
    <span data-if="cpp" style="display:none">Ambient</span>
    <span data-if="com" style="display:none">Ambient</span>
    <span data-if="dotnet" style="display:none">ambient</span>
    <span data-if="python" style="display:none">ambient</span>
    
          ≤
          1.0</code> (lin)</p>
<p class="pardesc"><span class="parcat">Minimum increment:
      </span>0.01</p>
<p class="pardesc"><span class="parcat">Recommended increment:
      </span>0.1</p>
<p class="pardesc"><span class="parcat">Restriction:
      </span><code>Ambient &gt;= 0.0</code></p>
</div>
<h2 id="sec_result">结果</h2>
<p>If all parameters are correct <code><span data-if="hdevelop" style="display:inline">sfs_mod_lr</span><span data-if="c" style="display:none">sfs_mod_lr</span><span data-if="cpp" style="display:none">SfsModLr</span><span data-if="com" style="display:none">SfsModLr</span><span data-if="dotnet" style="display:none">SfsModLr</span><span data-if="python" style="display:none">sfs_mod_lr</span></code> returns the
value <TT>2</TT> (
      <TT>H_MSG_TRUE</TT>)
    .  Otherwise, an exception is raised.</p>
<h2 id="sec_predecessors">可能的前置算子</h2>
<p>
<code><a href="estimate_al_am.html"><span data-if="hdevelop" style="display:inline">estimate_al_am</span><span data-if="c" style="display:none">estimate_al_am</span><span data-if="cpp" style="display:none">EstimateAlAm</span><span data-if="com" style="display:none">EstimateAlAm</span><span data-if="dotnet" style="display:none">EstimateAlAm</span><span data-if="python" style="display:none">estimate_al_am</span></a></code>, 
<code><a href="estimate_sl_al_lr.html"><span data-if="hdevelop" style="display:inline">estimate_sl_al_lr</span><span data-if="c" style="display:none">estimate_sl_al_lr</span><span data-if="cpp" style="display:none">EstimateSlAlLr</span><span data-if="com" style="display:none">EstimateSlAlLr</span><span data-if="dotnet" style="display:none">EstimateSlAlLr</span><span data-if="python" style="display:none">estimate_sl_al_lr</span></a></code>, 
<code><a href="estimate_sl_al_zc.html"><span data-if="hdevelop" style="display:inline">estimate_sl_al_zc</span><span data-if="c" style="display:none">estimate_sl_al_zc</span><span data-if="cpp" style="display:none">EstimateSlAlZc</span><span data-if="com" style="display:none">EstimateSlAlZc</span><span data-if="dotnet" style="display:none">EstimateSlAlZc</span><span data-if="python" style="display:none">estimate_sl_al_zc</span></a></code>, 
<code><a href="estimate_tilt_lr.html"><span data-if="hdevelop" style="display:inline">estimate_tilt_lr</span><span data-if="c" style="display:none">estimate_tilt_lr</span><span data-if="cpp" style="display:none">EstimateTiltLr</span><span data-if="com" style="display:none">EstimateTiltLr</span><span data-if="dotnet" style="display:none">EstimateTiltLr</span><span data-if="python" style="display:none">estimate_tilt_lr</span></a></code>, 
<code><a href="estimate_tilt_zc.html"><span data-if="hdevelop" style="display:inline">estimate_tilt_zc</span><span data-if="c" style="display:none">estimate_tilt_zc</span><span data-if="cpp" style="display:none">EstimateTiltZc</span><span data-if="com" style="display:none">EstimateTiltZc</span><span data-if="dotnet" style="display:none">EstimateTiltZc</span><span data-if="python" style="display:none">estimate_tilt_zc</span></a></code>, 
<code><a href="optimize_fft_speed.html"><span data-if="hdevelop" style="display:inline">optimize_fft_speed</span><span data-if="c" style="display:none">optimize_fft_speed</span><span data-if="cpp" style="display:none">OptimizeFftSpeed</span><span data-if="com" style="display:none">OptimizeFftSpeed</span><span data-if="dotnet" style="display:none">OptimizeFftSpeed</span><span data-if="python" style="display:none">optimize_fft_speed</span></a></code>
</p>
<h2 id="sec_successors">可能的后置算子</h2>
<p>
<code><a href="shade_height_field.html"><span data-if="hdevelop" style="display:inline">shade_height_field</span><span data-if="c" style="display:none">shade_height_field</span><span data-if="cpp" style="display:none">ShadeHeightField</span><span data-if="com" style="display:none">ShadeHeightField</span><span data-if="dotnet" style="display:none">ShadeHeightField</span><span data-if="python" style="display:none">shade_height_field</span></a></code>
</p>
<h2 id="sec_module">模块</h2>
<p>
3D Metrology</p>
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